As a Game Art major at Ringling College of Art and Design, minoring in Virtual Reality Development, I was inspired to do a VR Game as my senior thesis project.
"SPECIALIST", is set in an underground military workshop/gun range. As a weapons specialist, you are tasked with assembling and test-firing modified firearms to determine if they are field-ready.
All models are created in Autodesk Maya, textures made with Substance Painter, and developed in Unreal Engine 5.4.2.
Fun fact - I developed a custom two-handed mechanic for the rifle!



