I’m a dedicated game developer passionate about creating immersive experiences. I began my studies in computer animation at DePaul University before transferring to Ringling College of Art and Design, where I graduated with a BFA in Game Art and minor in Virtual Reality. As the Lead Artist and co-founder of NoJokeLegit LLC, I developed and published two mobile games in 2019 and 2021, and we are continuing to work on new projects to expand our library. With expertise in tools like Autodesk Maya, Blender 3D, Unreal Engine, Unity, ZBrush, Substance Painter & Designer, and Adobe Photoshop, I am always pushing myself to learn and grow, striving to create fun, engaging experiences for players.
Work as the lead artist at a small mobile game company I cofounded and have presently developed and published 2 mobile games on iOS and Android titled Lunarblast.io and Tip the Ship.
Assigned to work under the art lead to rig illustrated characters, items, and create idle animations utilizing Spine2D software. Designed and created 3D models for presentation purposes using Blender 3D.
Working as 3D Prop Artist on the game WWII Online: Chokepoint, developing buildings, environment pieces, and textures, as well as implementing assets into the Unreal Engine.