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Gabriel Patinkin
Gabriel Patinkin
3D Generalist | VR Developer | Technical Artist
Skokie, United States

Summary

I’m a dedicated game developer passionate about creating immersive experiences. I began my studies in computer animation at DePaul University before transferring to Ringling College of Art and Design, where I graduated with a BFA in Game Art and minor in Virtual Reality. As the Lead Artist and co-founder of NoJokeLegit LLC, I developed and published two mobile games in 2019 and 2021, and we are continuing to work on new projects to expand our library. With expertise in tools like Autodesk Maya, Blender 3D, Unreal Engine, Unity, ZBrush, Substance Painter & Designer, and Adobe Photoshop, I am always pushing myself to learn and grow, striving to create fun, engaging experiences for players.

Skills

3D ModelingProp ModelingHard Surface ModelingEnvironment ModelingUV MappingTexturingTexture BakingShaders3D AnimationGame DesignPhotographyPhoto-manipulationTechnical ArtDigital Painting

Software proficiency

Maya
Maya
Blender
Blender
Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Materialize
Materialize
Affinity Photo
Affinity Photo
Quixel Mixer
Quixel Mixer
Substance 3D Designer
Substance 3D Designer
Helix Visual Client (P4V)
Helix Visual Client (P4V)
Spine 2D
Spine 2D
DaVinci Resolve
DaVinci Resolve
After Effects
After Effects
MakeHuman
MakeHuman
Nomad Sculpt
Nomad Sculpt

Reel

Productions

    • Video Game
      Tip The Ship
    • Year
      2021
    • Role
      3D Artist, 3D Animator, Texture Artist
    • Company
      NoJokeLegit LLC
    • Video Game
      Lunarblast.io
    • Year
      2019
    • Role
      3D Artist
    • Company
      NoJokeLegit LLC

Experience

  • Lead Artist at NoJokeLegit LLC
    Skokie, US
    July 2019 - Present

    Work as the lead artist at a small mobile game company I cofounded and have presently developed and published 2 mobile games on iOS and Android titled Lunarblast.io and Tip the Ship.

  • Animation & 3D Artist Intern at Walder Education
    Skokie, United States of America
    June 2022 - August 2022

    Assigned to work under the art lead to rig illustrated characters, items, and create idle animations utilizing Spine2D software. Designed and created 3D models for presentation purposes using Blender 3D.

  • WWII Online: Chokepoint at Cornered Rat Software
    Remote, US
    June 2021 - April 2022

    Working as 3D Prop Artist on the game WWII Online: Chokepoint, developing buildings, environment pieces, and textures, as well as implementing assets into the Unreal Engine.