This project is from a junior year Biome Game Art Project where in a couple months, I was assigned to develop an 3rd person game in Unreal Engine. From this project, I developed my skills with visual scripting, organic & hard-surface modeling, character modeling, environment art, and material & texture creation. The game depicts a mercenary going to a diner located in a canyon in order to retrieve a lost item from a client. The place is protected by hostile drones so best avoid getting caught, because they don't take prisoners.